Peacemaker Kurogane (Japanese: PEACE MAKER. It is unrelated to the. Peacemakers Motorcycle Club, Rochester NY, a family oriented motorcycle club. Everyone & all types of motorcycles are welcome! SUBSCRIBE FOR THE LATEST. This feature is not available right now. Please try again later. This feature is not available right now. Please try again later. Peace. Maker - Wikipedia. Peace. Maker is a video game developed by Impact. Games, and published in February 2. Windows and Mac OS. It is a government simulation game which simulates the Israeli- Palestinian conflict. Labelled as a serious game, it is often pitched as . After graduating, two of the members founded a game development company in order to finish the project. They have to deal with events presented using real world pictures and footage. They have to react and make social, political, and military decisions that their position entails within a gameplay system similar to turn- based strategy. The goal of the game is to solve the conflict with the two- state solution. Critics praised its gameplay and the accuracy of the conflict representation. It is seen as an important game for the serious game movement and is becoming a flagship of the genre. Its educational value allows for a better understanding of the Israeli- Palestinian conflict and promotes peace. The player choose to be either the Prime Minister of Israel or the President of the Palestinian National Authority, and must resolve the conflict peacefully. The game interface includes a map, like Civilization, showing the Gaza Strip, the Galilee, the West Bank and the north of the Negev. By clicking on it, the player views a news report, with real- world pictures and footage, of a demonstration or a bomb attack. He may seek the advice of two advisers with differing opposite views. The Palestinian President is helped by a national and a foreign adviser. The Israeli Prime Minister has the views of a hawk, advocating repressive measures, and a dove, willing to help the Palestinians. Reflecting the asymmetric conflict, the two leaders cannot make the same decisions. The Israeli Prime Minister has major financial and military power, and can for example order missile strikes or a curfew. The Palestinian President is much more helpless, and has to ask the third- party help for most of his actions. For example, an Israeli proposal for medical aid shortly after an air strike will be turned down, and will detoriate even further the relation with the Palestinians. They also influence several long- term variables, classified into two categories. The first is the approval of the policy of the player by different groups and leaders. The second covers economical, social or political indicators. Their values are displayed on the screen as thermometers. The Palestinian President also has to deal with the Fatah and Hamas ; and the Israeli Prime Minister with the Yesha Council (representing the settlers) and all the Palestinian militant organisations (such as the Islamic Jihad, the Izz ad- Din al- Qassam Brigades and the Al- Aqsa Martyrs' Brigades). Each leader is informed of his leadership and the quality of his relations with the other party. On the Palestinian side, the polls cover the authority of the President, the opinion of the man of the street towards Israel, economic health and national independence. On the Israeli side, they reflect the insecurity, the suppression, and the Israeli compassion towards the Palestinians. Ranging from - 1. In the role of the Prime Minister of Israel, those two groups are the Israeli and Palestinian people ; in the role of Palestinian President, of its citizens and the international community. The game starts with both counters at zero. Any of them dropping too low cause the game over: either the leader is removed from office, or the new intifada begins. When both counters are up to the maximum, the conflict is solved by the two- state solution. It was carried out by a small team of students of the Master of Entertainment Technology at the Carnegie Mellon University in Pittsburgh, a course mixing fine arts and computing. American Eric Brown and former Israeli officer Asi Burak are producers of the game. Tim Sweeney is the lead game designer, working with Olive Lin, writer Victoria Webb et composer Ross Popoff. Eric Keylor and Lin are the programmers. The team is supervised by two professors of the university. Our mission was to prove that such an experience could reach new audiences and convey the message of understanding in a fresh way. They are then converted into a dice game which can be coded. The graphical user interface uses Adobe Flash and Quick. Time. He uses the software 3ds Max, Adobe Photoshop and Adobe Illustrator, starting with 3. D modeling, texture mapping and lighting. Given the excellent reception, Brown and Burak decide to complete the project, in order to distribute it to the general public and educators. After graduating, they founded the studio Impact. Games. They plan to produce other games of the same kind. Their objective is to . They also want to change the industry, by . Victory was then defined by the lowering of violence. Early players' reaction show the necessity of . With the input of experts from both sides and the United States, they chose the two- state solution. It is mainly because of the support of the United Nations Security Council resolution, the roadmap for peace and the Arab peace initiative. Game designer Tim Sweeney, although he admits they are debatable, claims his right to define the scope of the work. He considers that they do not favour any side, but rather peace. The developers assume that both sides want peace, that the player can make a difference, but does not have total control of its side, and that peace can be achieved through small, concrete actions. A box version was published on Amazon. Impact. Games was criticised for this, from people considering that such a game should be free of charge. This had been a major debate at the beginning of the development. Eric Brown explains that being for- profit allowed to find investors more easily. Moreover, they want to make an example of commercially viable game within the industry. In an article published in Gamasutra, Ernest W. Adams states that the game is . He compares it to Balance of Power, a simulation of geopolitics during the Cold War, published by Chris Crawford in 1. Adams claims that while Balance of Power can be summarised as a zero- sum game, Peace. Maker is . He stresses out that the game shows no bias, and holds an . Clare claims he suffered viewing all the tragedies in the game, and that the first time he won the game, tears came to his eyes : . He also appreciates the winning condition : according to him, setting a time limit would have been unrealistic. Alexander Gambotto- Burke from The Guardian describes it as . Poole points out the game most educative side is that the intentions of the player do not always lead to the expected outcome. According to him, Peace. Maker makes the player understand that . The website mentions a . New mainstream developments tools, like Flash, allow a democratization of game production. These elements give rise to new dynamics in the industry, such as fangame, independent game and serious game. This last category refers to games tackling serious issues like war, global warming or gerrymandering. In the 2. 00. 0s, theses game receive more coverage by both gaming and general press. They have however bad reputation because of widely criticised gameplay and game design flaws. In 2. 00. 6, it took the award in a competition organized by the University of Southern California, entitled . It is awarded by the association Games for Change, whose mission is to promote . Suzanne Seggerman, co- founder of the association, stated in 2. Darfur is Dying, Food Force and Ayiti: The Cost of Life, Peace. Maker was just such a game, . Israeli daily Haaretz, 1. Palestinian daily Al- Quds. The remaining 1. 5,0. This action is made in conjunction with the Annapolis conference, during which all parties agree on the two- state solution. It consists in using the game in Israeli and Palestinian schools, and to lead a supervised debate with the students. Over fifty workshops were held in 2. That depends on the hearts and minds of the people who live in the Middle East . Can it promote peace, which it states as its goal? Definitely, if it reaches a wide enough audience. Impact Games wants Peace. Maker to be more than merely a classroom tool; they hope it will be a genuinely popular game and a springboard for discussion among many people. Impact. Games launches in February 2. Play the News. It is a web- based platform used to publish mini- games based on the news. The idea is that interactivity allows a better understanding of an event, rather than passive reading. A game is designed to be played from ten to twenty minutes, and to be developed in a day. The player has firstly access to information about the vent and its context, using timelines and maps. He is asked to make a decision, following what he thinks the stakeholder should do. Finally, the player predicts shich decision the protagonist will make. When the player comes again later, he is informed of the decisions that were made in the real world. He may read statistics on the accuracy of his predictions and the tendency of his opinions (mainstream or fringe within the community). He claims that the game has some potential to engage people with news, . National Public Radio. The rise of serious games. Carnegie Mellon media relations. Carnegie Mellon Entertainment Technology Center. Archived from the original on November 2. Archived from the original on December 7, 2. Carnegie Mellon Entertainment Technology Center. Peace. Maker : A video game to teach peace, . Bannan, Patrick (September 2. Adams, Asymmetric Peacefare^Siegel- Itzkovich, Judy (3 October 2. Peace in the Middle East. Pittsburgh Business Times. USC Center on public diplomacy. Impact. Games; Peres Center (2. November 2. 00. 7).
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